
The Lizalfos must be carefully maneuvered should you want to get a hit in beyond their shifting defenses.

Attacking a Deku Baba requires surgical cuts across multiple axes to split its maddening maw in two. A Chuchu must be methodically dissected to stop it from reforming. It's surprising how well this input works now too, given how essential motion controls were to the fundamental design principles of the original The Legend of Zelda typically sequesters its action behind a single button, but Skyward Sword HD makes small precision puzzles out of every one of its encounters. Slashes of the sword can be mapped to the right-thumbstick – nine points of interaction rendered at a stable 60fps. Where wild swipes of the hand were once crudely translated into diagonal, horizontal, and vertical attacks, reflected back at you at just 30fps and 420p, Skyward Sword HD allows would-be Heroes of Time to exert a greater degree of control over their swings. Skyward Sword is certainly less theatrical in its HD incarnation, though it's no less experimental.

Perhaps Nintendo should never have allowed freedom to outweigh function, although that's an easier balance to find with a little time and perspective. A decade later, Legend of Zelda: Skyward Sword finally feels right between the fingertips.
