

The simple act of suggesting the game you're playing is worthy of TV broadcast ups the ante just enough to provide a base for a much more focused style of gameplay. The game's camera defaults to the style of a TV broadcast, complete with slow motion replays and locker room pre-game atmosphere shots, and it really can't be underestimated how much this sells the sense of spectacle. So the emphasis in the franchise's fourth part is on paring that experience back a touch, and focussing on slightly grander details to make the match play all the more exciting. It was a nice effort, and it rewarded long hours of practice mastering its nuances, but it didn't quite work. The basics of play work fine, but by 2008's Top Spin 3, the series had mired itself in over-complex control systems and overzealous gameplay touches. Three Top Spin titles have tried and failed to match that mood. But nothing quite compares to the atmosphere of a US Open final, in its last game in its last set, as a season's work comes down to one split second of point play. There's plenty of joy to be mined from the arcade exuberance of Sega's Virtua Tennis or even the wrist-wrecking simplicity of Wii Sports Tennis. And that's something no tennis game has ever quite managed to master.
